3D artist with a technical background in film, traditional & digital art.
Set dressing, asset creation, texturing, optimization work on God of War Ragnarok. Currently working on unannounced Bend Studio project.
Create and modify in-game and cinematic art
Supervise the creation and final look and feel of outsourced assets
Create assets and set dress environments for PS5 games
SHIPPED TITLE(S): Ratchet and Clank: Rift Apart, Marvel’s Spider-Man
Remastered, MLB The Show 21, UNANNOUNCED Title
Worked on Current-Gen Real World Environments for PC / PS4 / XBOX
Created materials using Substance Package
Assembled environments in Unreal Engine
Created block outs and asset guidelines for outsourcing.
SHIPPED TITLE(S): WWE 2K20
Worked on Current-Gen Real World Environments for VR / PC / PS4 / XBOX
Created materials using Substance Painter
Assembled environments in Unreal Engine
Created Props from Concept / Original Ideas
SHIPPED TITLE(S): Spyro: Reignited Trilogy | Asgards Wrath | Marvel Powers United VR
Created 3D assets for mobile app in development. Modeled, UV unwrapped, and textured assets using Maya and Zbrush. Created 3D concept art for advertising of new features / 3D assets coming to the app using Keyshot to render final images.
Rendering and data management for assets in blockbuster films. Worked closely with digital artists, CG supervisors as well as attended dailies to be closer involved in artistic process of the final product and gain a great understanding of the industry pipeline.
Films I helped manage on included but not limited to:
StarWars: The Force Awakens
StarWars: Rogue One
Captain America: Civil War
The Revenant
Ready Player One
WarCraft
Character modeler and animator for “Viz-Show Animation Showcase”. Designed 2D concept art for character in final animation. Modeled final designs in Autodesk Maya 2013 and 2014. Sent model off to rigger and then animated various characters within final animation