UE5: World Building Study I -- Skypia: Garden In The Sky Concept: Part II
Working in Unreal Engine 5 and learning its skybox, lighting, and animation tools. Was able to create another smaller environment in the skies using volumetric cloud systems and the ocean / water tools inside the engine.
The ORIGINAL CONCEPT:
Part one of my Unreal Engine 5 exploratory world building project series. The goal here is to create moods: worlds with a sense of story behind the the visuals and the environments. The "sky-boat" in this project was based off a concept by artist "Angry Mikko" called "Garden in the Sky". Pushed for a feeling of surrealism/dreamlike visuals to match the energy and feeling of the concept.
In this project I used a wide range of my professional learnings as well as researched and implemented new techniques I learned specifically in this project:
- Shader building / set up.
- Wetness blueprint for the rocks and land formations.
- Unreal Engine 5's animation system.
- modular building (reusing assets from foliage, to rock formations, to the sky-boat pieces)
- UE5 lumen lighting system
- UE5 raytracing / reflection systems
- UE5 Nanite systems for foliage
- Cinematic Camera placement, animation, and post processing
This project taught me a lot of about the systems inside of UE5 that in my discipline I wouldn't always be responsible for using nor learning. But in this project series I plan to use the full suite of tools UE5 has to offer to create worlds. More to come