UE5: World Building Study I -- Skypia: Garden In The Sky Concept: Part I

cinematic

set break down: modular rock and foliage kits were used to create this scene. here's a small timelapse of the placement of the larger elements

main shot

main shot

simple material / shader setup to create glass mat.

simple material / shader setup to create glass mat.

block out done in Maya just to get proportions that would translate smoothly between all 3D packages

block out done in Maya just to get proportions that would translate smoothly between all 3D packages

zbrush was used to model all the rest

zbrush was used to model all the rest

mood / reference board

mood / reference board

UE5: World Building Study I -- Skypia: Garden In The Sky Concept -- Part one of my Unreal Engine 5 exploratory world building project series. The goal here is to create moods: worlds with a sense of story behind the the visuals and the environments. The "sky-boat" in this project was based off a concept by artist "Angry Mikko" called "Garden in the Sky". Pushed for a feeling of surrealism/dreamlike visuals to match the energy and feeling of the concept.

In this project I used a wide range of my professional learnings as well as researched and implemented new techniques I learned specifically in this project:
- Shader building / set up.
- Wetness blueprint for the rocks and land formations.
- Unreal Engine 5's animation system.
- modular building (reusing assets from foliage, to rock formations, to the sky-boat pieces)
- UE5 lumen lighting system
- UE5 raytracing / reflection systems
- UE5 Nanite systems for foliage
- Cinematic Camera placement, animation, and post processing

This project taught me a lot of about the systems inside of UE5 that in my discipline I wouldn't always be responsible for using nor learning. But in this project series I plan to use the full suite of tools UE5 has to offer to create worlds. More to come