THE LAST OF US Part I || House 02 - DownStairs

main room: prop placement / layout. architectural trims -- uving / light modeling. Light modeling on stairs to make them work with the walls / surrounding environment. Debris pass. Placement of collidable objects on shelves, tables, floor.

main room: prop placement / layout. architectural trims -- uving / light modeling. Light modeling on stairs to make them work with the walls / surrounding environment. Debris pass. Placement of collidable objects on shelves, tables, floor.

kitchen: modeling, uving, architectural trims, prop placement, set dressing, debris pass. Tasked with "telling a story" through the objects / set.

kitchen: modeling, uving, architectural trims, prop placement, set dressing, debris pass. Tasked with "telling a story" through the objects / set.

Was tasked with set dressing, debris passes, adding outlets and architectural trims, modeling in the kitchen, uv clean up, light vert painting / texturing, adding collidable objects, and kitchen layout / prop placement -- as always with a project of this size a large team was responsible for getting this house to this finished level!