tasked with creating compelling area at the door threshold with debris, trims, prop placement
upstairs walkway: trims + debris
upstairs office: prop placement, some layout that stayed true to original game, collidable objects, outlets
patio: debris + prop placement
Was tasked with set dressing, debris passes, adding outlets and architectural trims, light modeling, uv clean up, light vert painting / texturing, adding collidable objects, and some layout -- as always with a project of this size a large team was responsible for getting this house to this finished level!