THE LAST OF US Part I || House 01

main room: tasked with prop placement, debris, collidable objects

main room: tasked with prop placement, debris, collidable objects

kitchen area: prop placement, debris, collidable objects, counter top / kitchen prop layouts

kitchen area: prop placement, debris, collidable objects, counter top / kitchen prop layouts

debris, outlets, trims

debris, outlets, trims

tasked with creating compelling area at the door threshold with debris, trims, prop placement

tasked with creating compelling area at the door threshold with debris, trims, prop placement

upstairs walkway: trims + debris

upstairs walkway: trims + debris

upstairs office: prop placement, some layout that stayed true to original game, collidable objects, outlets

upstairs office: prop placement, some layout that stayed true to original game, collidable objects, outlets

patio: debris + prop placement

patio: debris + prop placement

Was tasked with set dressing, debris passes, adding outlets and architectural trims, light modeling, uv clean up, light vert painting / texturing, adding collidable objects, and some layout -- as always with a project of this size a large team was responsible for getting this house to this finished level!