The Realm of the Dwarves. I spent my time as an environment artist on this project helping polish and optimize this realm. From texture passes, to asset swaps, to creating large proxies for trigger volumes (to reduce / eliminate objects popping in and out when moving through large open areas). Other responsibilities included: camera collisions, ground collisions, foliage creation, foliage placement, set dressing, vert painting, polycount reductions, IK passes, sound / audio cue set ups for materials based on Kratos / companion foot placement, material assignments for axe reaction(s) when thrown at certain props. Did some modular kit building to flesh out the world with some wooden kits and vert painting that were also used for proxies. It was a LOT of work, but incredibly rewarding. And of course, a joy, being able to work in collaboration with some of the most talented people in the industry.