The conclusion to IRON MAN -- HARD SURFACE ZBRUSH STUDY VI. The goal with this study was to capture a stylized realism in hard surface -- focus on bevels and clean typology that would feel convincing in a raytraced render. With a character like Iron Man it was also an opportunity to make each piece of him (all the panels) a "different prop" to work on my hardsurface modeling ability inside of zbrush. He's made up of over 100 unique pieces / props, UV'd and textured.