RANSACKED

Set dressing / world building project. Used a range of assets to build out a scene that feels lived in, that has a story and driving force behind the placement of each prop and the choice of prop within the space. The focus for this was on lighting, object-driven-narrative, using kits, and material variety throughout an environment.

STORY THAT DROVE THE DESIGN: In a world where people are fighting for limited resources and having to hunker down anywhere they deem safe, this residential home was a base for a small militia team. They had pooled their resources in their small community. A larger traveling militia group had caught wind of their large stockpile of medical resources. The small militia group had little ammo and little chance of standing up to the assault that came their way. The small community, and their stockpile was ransacked.

Inspired by the post apocalyptic worlds of Days Gone, The Last of Us, and The Division.